The Outlaws Ballad (Game Level) | UE5 Audio Implementation

The Outlaws Ballad is a proof-of-concept, single level western-themed game environment. The level served as a means for experimenting with interactive audio systems and real-time sound implementation in Unreal Engine 5.

Role

Audio implementor

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Project Role

I handled all audio implementation for this project using Unreal Engine 5, integrating sound effects, environmental ambience, and interactive audio triggers directly within the engine — aiming to show how I can build responsive audio systems that bring the environment to life and react in real time to the player’s actions.

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The Result

The Outlaws Ballad is part of my ongoing effort to refine and showcase my game audio implementation skills. Each project in my portfolio is to highlight a different aspect of my workflow. In this case, using Unreal Engine 5 to create responsive, environment-driven sound. This proof of concept reflects my ability to adapt tools and techniques to match the creative and technical goals of a game project.

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Reach Out

Let's Connect!

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Reach Out

Let's Connect!

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Reach Out

Let's Connect!

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