
Available for work
You can call me Jay
B.S. in Digital Audio Technology University of Silicon Valley
Based in Bay Area, CA
Who Am I
Games have always been a part of my life, especially RPGs, where sound plays a huge role in storytelling and worldbuilding. While studying, I took courses in sound design and game audio implementation that introduced me to industry tools like Unreal Engine and Wwise. Even though I’m still building my technical skills, I’ve already used them in multiple collaborative and client projects — and I’m eager to keep learning in a professional setting.
My Path to Game Audio
Games have always been a part of my life, especially RPGs, where sound plays a huge role in storytelling and worldbuilding. While studying, I took courses in sound design and game audio implementation that introduced me to industry tools like Unreal Engine and Wwise. Even though I’m still building my technical skills, I’ve already used them in multiple collaborative and client projects — and I’m eager to keep learning in a professional setting.
Career Goal
I’m looking to join a team where I can learn from experienced professionals while contributing fresh ideas, attention to detail, and creative energy. I’m especially interested in roles where I can grow both my sound design skills and my implementation abilities.
About Me

Available for work
You can call me Jay
B.S. in Digital Audio Technology University of Silicon Valley
Based in Bay Area, CA
Who Am I
I’m an early-career sound designer specializing in creating audio for games. I design custom SFX, edit and mix audio assets, and have foundational experience integrating them into interactive environments using tools like Unreal Engine 5, Wwise, Logic Pro, and Pro Tools.
I’ve always had one foot in the creative world and one in the technical. I grew up in New Orleans surrounded by music, art, and design — from performing as a recording artist to showcasing my clothing line at fashion shows. Moving to the Bay Area to study Digital Audio Technology is where everything clicked. I found game audio, and I knew this was the field I wanted to dedicate myself to.
My Path to Game Audio
Games have always been a part of my life, especially RPGs, where sound plays a huge role in storytelling and worldbuilding. While studying, I took courses in sound design and game audio implementation that introduced me to industry tools like Unreal Engine and Wwise. Even though I’m still building my technical skills, I’ve already used them in multiple collaborative and client projects — and I’m eager to keep learning in a professional setting.
Career Goal
I’m looking to join a team where I can learn from experienced professionals while contributing fresh ideas, attention to detail, and creative energy. I’m especially interested in roles where I can grow both my sound design skills and my implementation abilities.
Who Am I
I’m an early-career sound designer specializing in creating audio for games. I design custom SFX, edit and mix audio assets, and have foundational experience integrating them into interactive environments using tools like Unreal Engine 5, Wwise, Logic Pro, and Pro Tools.
I’ve always had one foot in the creative world and one in the technical. I grew up in New Orleans surrounded by music, art, and design — from performing as a recording artist to showcasing my clothing line at fashion shows. Moving to the Bay Area to study Digital Audio Technology is where everything clicked. I found game audio, and I knew this was the field I wanted to dedicate myself to.
My Path to Game Audio
Games have always been a part of my life, especially RPGs, where sound plays a huge role in storytelling and worldbuilding. While studying, I took courses in sound design and game audio implementation that introduced me to industry tools like Unreal Engine and Wwise. Even though I’m still building my technical skills, I’ve already used them in multiple collaborative and client projects — and I’m eager to keep learning in a professional setting.
Career Goal
I’m looking to join a team where I can learn from experienced professionals while contributing fresh ideas, attention to detail, and creative energy. I’m especially interested in roles where I can grow both my sound design skills and my implementation abilities.

Available for work
You can call me Jay
B.S. in Digital Audio Technology University of Silicon Valley
Based in Bay Area, CA