
Lore Mipsum
This project was a proof-of-concept (POC) collaboration for a school game design project aimed at becoming a fully realized, publicly released title. This project was a proof-of-concept (POC) collaboration for a student-led game design project currently in development aimed at being a full release.
Client
Rachel K.
Role
Sound Designer
Project Role
The section of the game I contributed to focused on a detailed exterior level where the player explores a space filled with reactive environmental objects.
1
Sound Assets
My deliverables included: Three unique footstep variations, each tied to a different surface material (e.g., concrete, grass, dirt). Fire pit ambience, with layered textures of crackling flames and low-end rumble to give warmth and presence. Collision sounds: Wooden table, Plate clatter, and Ceramic vase sounds triggered when bumped or interacted with. All sounds were captured through Foley recording sessions, using both a shotgun microphone and a AKG C414. Recordings took place in both a controlled indoor environment and outdoor setting.
2
Gameplay Demo
Featuring my original sound design integrated into LORE MIPSUM gameplay. -Unfinished Game
3