
Stack-O-Bot (Game Level) | Wwise & UE5 Audio Implementation
Stack-O-Bot is a proof-of-concept, single-level game serving as a platform to practice real-time audio implementation workflows, integrating Wwise middleware with Unreal Engine 5.
Role
Audio implementor
Project Role
I handled all audio implementation using Wwise integrated into Unreal Engine 5, connecting environmental ambience, interactive sound triggers, and audio responses to gameplay events. This included footsteps across multiple surfaces, mechanical activations, ambient wildlife, machinery hums, and interactive object sounds to make the level feel reactive to player actions.
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The Result
Stack-O-Bot builds on my goal of blending creative sound design with solid technical implementation. Using Wwise with Unreal Engine 5, I set up interactive audio systems that not only support gameplay flow but also bring the environment’s story to life.
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